PM3.6 - Game & Watch - Subaction - Swim

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Stats

IASA: None
Subaction Index: 0xf1

Scripts

Main

    GFX

      SFX

      1. AsyncWait(20.0)
      2. SoundEffect1(181)
      3. SyncWait(20.0)
      4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
      5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
      6. Goto(Swim SFX 0xc6e8)

      Other

      1. if (BoolIsTrue LongtermAccessFloat (0xff))
        1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(4)] }
        2. BoolVariableSetFalse { variable: LongtermAccessFloat (0xff) }
      2. Rumble { unk1: 0, unk2: 0 }
      3. AsyncWait(20.0)
      4. Rumble { unk1: 0, unk2: 0 }
      5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
      6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
      7. Goto(Swim Other 0x24010)